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When my friend first came home with this game, I was actually excited to see it. He had talked a lot about it and it seemed pretty cool to me. He opened the package and inside was a cd case with the Seaman cd inside, and a small VMU-like box with a microphone attachment. Upon plugging these into the controller and putting the cd in, he turned it on.
After a few normal logo screens, we were greeted by a bright backround consisting of much greenery and this:
We then heard the most awesome thing ever. It was Leonard Nemoy, and he said to us, "There is not enough memory on your memory card for a Seaman, please delete some files."
We looked at each other, and burst into laughter. This game was going to rock!
After deleting some files, we reset the game. Once again we saw the cute little sign, and Leonard Nemoy informed us that we had no Seaman data on our VMU and if we would like to create some. My friend gleefully said YES!
After some instructions from the ever frendly Spock, we finally, after hearing so much about this game, we finally saw the first game portion. It was this:
"What the heck is that?" you ask. That is what we thought also. After exploring with the controls, however, my friend managed to clear away the murk by adding oxygen, and this was revealed:
A fish tank. A very large fish tank I might add. A very large, very empty, fish tank. After exploring the surroundings a bit, my friend located a menu with tons of food pellets and one, frog-like egg. The egg was immediately transported to the tank. We watched as it floated downwards slowly, then came to hovver slightly. We zoomed in and watched it morph and twist inside of itself.
The progress was kind of slow, but there was progress. The egg began to devide and little things began to separate on the inside. After about 15 minutes, the egg literally popped, and tons of what the book calls "Mushroomers" flew around like crazy.

At this point we didn't know what to think. The egg had transformed from a floating blob into 8 eyeballs with tails. They loved it when my friend tapped on the glass, they spun around in little circles.
After the initial freaked out period, playing with the Mushroomers was very fun. Every time the glass was tapped, they would gather around and spin in little circles. They liked to cling to things, like the glass or the top of the water, and they never strayed further from each other than a few inches. We even found a way to pick them up out of the tank and examine them. This is why I say the tank is very large, because these things were so tiny in the tank, but when picked up they were about an inch or two long.
Ok Ok, time to get down to business...
We both knew that the nautilus shell had to do with something...the book told us to mess with it, even though we didn't want to....
We begain to click on the nautilus. The Mushroomers, always ready to follow commands with utter happiness, had no idea of the doom that awaited them. Once the Mushroomers got close, the nautilus sprang out of the shell and grabbed them like so many kernels of popcorn. We were sickened. My friend as I recall, yelled "NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
Oh my God what is happening!!!
Well nautilus, you think you're pretty smart don't you? Think you're pretty satisfied? How wrong you were?!
The nautilus began spitting out ink and traveling all over the tank. He began shaking and moving around sparatically. Eventually, he left his shell:
At this point he began to spit out ink AND blood. We knew something was up. After about 10 minutes of watching him writhe in torment, 6 white objects flew out of his body with shouts of joy. The nautilus soon died.
Upon examining the objects, we were shocked to come face to face with this:
At this point we both took a good few minutes just staring at them in complete awe. Besides being a fish with a human head, they talked too. The only thing to do then was to talk back.
They ravaged a food pellet that my friend dropped into the tank, then he began the conversation.
Lookie they talk!
My friend has turned this game on 4 times today. Leonard Nemoy says that that either means he is addicted, or he has nothing better to do.
After listening to their jibber jabber for hours, unable to understand what they said, our other friends stopped in to see what was up. They were appalled and mystified by the game. But they stayed to watch. It is like a drug. You can't stop. They are boring little fish but you JUST CAN'T STOP!
One of our friends suggested to ask a Seaman to speak in English. We were all shocked when he answered "Why?" Things spiralled out of control from there. We found out that the Seaman were very very snobby, answering that same question with "I'm learning," "I need more time," "Why should I?" and, my absolute favorite, "Make me!"
Before leaving the Seaman this evening, we tried to get them to speak more in English, and other languages like Japanese, Spanish, and German. We were successful a few times, but we only truely succeeded in making them angry. One of them spoke nothing we requested, but simply said "Nein!"
We await tomorrow eagerly to see what results come up. I highly suggest you look at the screenshots. The link is at the top of this page.
Quote of the day:
"Why do Americans think that everyone can speak English?" I swear a Seaman said that.